Skip to island readiness
Stompy AcresRELEASE FIELD GUIDE / 01The game

THE ROAD TO RELEASE

The road to five islands.

Stompy Acres · Release director’s board

Roster locked · 8 per island · 40 total
View locked roster
TARGET RELEASE2026
Dec0144 days
to go
At riskTarget, subject to release gates
Evidence snapshotVerified Next review How this stays current

THE CAST IS LOCKED / START HERE

Start with the fifth island.

See all 40 production needs
1First slice · by Oct 25

PLAYABLE FOUNDATION

Make Fernlands playable

PROOF WE NEEDArrive → buy → hatch → work → sell → expand → relaunch. Start with an existing bank; rehearse the four species moves without losing owned dinos or ready eggs.

  • Rex
  • Trike
  • Anky
  • Brachio
Codex integration · Frozair review#56#29
2First samples · Oct 19–25

CREATURE PRODUCTION

Prove the creature pipeline

PROOF WE NEEDTime one full Iguanodon package through motion, work, reveal and phone review. Use bounded Titanoboa/Mammoth samples to expose body risks; forecast from measured rework and days left.

  • Iguanodon
  • Woolly Mammoth
  • Titanoboa
Frozair art direction · Codex production#42#24#25#29
3In parallel · this week

RELEASE FOUNDATIONS

Protect progression and saves

PROOF WE NEEDSet the five-island unlock ladder and device floor; confirm backup/crash receipt and begin public-store setup. Review the capacity forecast on Oct 25.

  • Unlocks by Oct 22
  • Proof by Oct 25
Frozair decisions · Codex evidence#9#55#57#58#7

Engine and art can move together. Clear these proofs before scaling up production; store and recovery work starts in parallel.

Actual Stompy Acres gameplay, with dinosaurs roaming a leafy green island
THE WORLD IS ALREADY GROWINGActual gameplay · early build

WHERE WE ARE

0 / 5islands signed off
4/5launch islands wired
14/40launch species obtainable

Current source: 14 of the locked 40 are obtainable somewhere; only 10 are in their approved homes. Rex, Trike, Anky and Brachio still need the Forest → Fernlands transition. The 17-species alpha includes three excluded Lagoon residents. No final 1.0 island sign-offs yet.

BUILD 0.1.6 (706)

01 / THE RELEASE ROSTER

Five places worth discovering.

What counts as ready
BuiltIn progressNeeds proof
012 / 8 launch cast seeded

Forest

Playable · seed the locked eight

Loop: BuiltRoster: In progressWorld: In progressPhone: In progress
Full integration Nov 1

All eight have committed ranch banks. Most still need shop/data integration.

Next: Approve the starter tiers; seed six missing residents and validate the Forest → Fernlands ownership transition.

  • Loop: Current shop, hatch, work, Treasure, land and Book loop exists.
  • Roster: Only Leafy and Para of the approved eight are currently obtainable in Forest. Six need seeding; Para and Kentro are now committed and routed. Match selected looks, reveals and device evidence.
  • World: Established Forest style; qualify new cast at every expansion stage.
  • Phone: Prior device evidence exists; final launch cast and release builds still need acceptance.

8 launch residents locked · final qualification open

#49
026 / 8 launch cast seeded

Giants

Playable · two new residents

Loop: BuiltRoster: In progressWorld: Needs proofPhone: In progress
Content acceptance Nov 8

Six resident banks exist. Finish two newcomers and the modular valley.

Next: Build Deinocheirus and Amargasaurus; prove giant clearance and substantial water for Spino/Deino.

  • Loop: Current island, shops, land and production exist.
  • Roster: The six retained residents are obtainable. Deinocheirus and Amargasaurus are locked additions; both need full production. Brachio moves to Fernlands; Paraceratherium is outside launch.
  • World: Selected valley mock is not a modular runtime environment. Build and qualify all expansion stages.
  • Phone: Giant clearance, 16 residents, duplicate mixes and loading need final release-device evidence.

8 launch residents locked · final qualification open

#23
031 / 8 launch cast seeded

Swamp

Starter only · six banks missing

Loop: BuiltRoster: In progressWorld: Needs proofPhone: Needs proof
Content acceptance Nov 8

Suchomimus is obtainable; Dilophosaurus has existing banks to qualify.

Next: Prove connected dry banks, water access for aquatic residents, and Titanoboa’s continuous coil before repeating production.

  • Loop: Existing starter island has shop, production, land and storage.
  • Roster: Eight residents locked. Two committed ranch banks exist; six are missing. Existing Suchomimus/Dilophosaurus banks still need selected-look and behavior checks.
  • World: Meaningful freshwater and connected firm banks; agree and prove the aquatic residents’ launch water/entry presentation. A full swimming system is a separate design choice. Ground sprites standing over water do not qualify.
  • Phone: The locked eight and wetland navigation are not yet qualified on release phones.

8 launch residents locked · final qualification open

#24
041 / 8 launch cast seeded

Snow

Starter only · seven banks missing

Loop: BuiltRoster: In progressWorld: Needs proofPhone: Needs proof
Content acceptance Nov 8

The cold-weather cast is locked. Build seven new residents and their habitat.

Next: Prove Mammoth motion and Snow’s seasonal woodland/open forage; produce the remaining seven and qualify Yutyrannus’s selected look.

  • Loop: Existing starter island has shop, production, land and storage.
  • Roster: Only Yutyrannus has a committed ranch bank and is obtainable. The other seven require full production; the four new portraits are concepts, not motion or phone evidence.
  • World: Seasonally snowy woodland, stream edges, shelter and exposed open forage. Retain a glacier only where the habitat still works; the earlier still is not runtime acceptance.
  • Phone: Final snow scene, variants and full cast require release-device qualification.

8 launch residents locked · final qualification open

#25
050 / 8 launch cast seeded

Fernlands

No runtime destination · first priority

Loop: Needs proofRoster: In progressWorld: Needs proofPhone: Needs proof
Phone slice Oct 25

Four reusable banks give the new island a head start.

Next: Native slice with an existing resident first; then safe species transitions, all eight residents and every expansion stage.

  • Loop: No runtime/server destination found. Needs data, navigation, shop, egg/reveal/Book routing, production/storehouse mapping and normal-access gates, with an owned-data transition rehearsal.
  • Roster: Rex, Trike, Anky and Brachio banks exist but their runtime home is still Forest. Stegosaurus, Iguanodon, Microraptor and Anzu need banks. All eight assignments are locked.
  • World: Accepted fern-meadow concept needs a playable modular island and service layout.
  • Phone: First native vertical slice is the October 25 risk gate.

8 launch residents locked · final qualification open

#29

02 / THE PATH TO DECEMBER

Build. Prove. Ship.

21 ranch banks found · 19 still to build · integration, reveals, environments and phone acceptance remain.
1OCT 18–25Prove the foundationsIN FOCUSView gate +

Roster locked Oct 18. By Oct 25: Fernlands phone slice, first production samples and a credible remaining-work forecast; revenue/device choices settled.

Exit gate
Oct 25: if slice or measured capacity misses, stop optional work and present resources/date tradeoffs. Keep the locked 40 unless Frozair changes scope.

Frozair + Codex#55#42#9#45#52
2OCT 26–NOV 1Connect all fivePLANNEDView gate +

All five persistent loops and normal-access unlocks; final roster data seeded with safe ownership/egg transitions. Art completion continues to Nov 8.

Exit gate
All five are playable; first integration is not final art acceptance.

Codex integration · Frozair art#56#49#50#6#20#47
3NOV 2–8Finish the worldPLANNEDView gate +

All 40 residents: required movement/actions/reveals, five habitats and expansion stages accepted. Freeze new features and content.

Exit gate
Nov 8: both platforms pass the five-island walkthrough. Cut optional features first; any roster/date change needs Frozair.

Frozair approval · Codex qualification#23#24#25#29#2#27#31
4NOV 9–15Play it for a weekPLANNEDView gate +

Seven days of signed beta observations, device checks and recovery evidence.

Exit gate
Fresh/returning players, both OSes, offline/retry/recovery and supported-device endurance pass.

Frozair + testers · Codex QA#57#7#10
5NOV 16–30Submit, then stabilisePLANNEDView gate +

Public submissions Nov 16. Resolve store feedback and release defects.

Exit gate
Public Apple + Google review, not just TestFlight/Play Internal. Approval timing is external.

Codex delivery · Frozair store owner#58
6DEC 1Open the sanctuaryPLANNEDView gate +

Five accepted islands. Approved public builds. Recovery and monitoring ready.

Exit gate
Launch only when gates are green. Never trade save safety or a complete island for the date.

Frozair go/no-go · Codex evidence#59

Build a sanctuary full of dinosaurs you can’t believe you got.

THE NORTH STAR

03 / THE DIRECTOR’S DESK

Keep the next move clear.

Roster locked. December 1 stays at risk until Fernlands and the production pace are proved.
Critical path

Put Fernlands on a phone

Codex integration · Frozair art#56#29
What gets us there +

The locked fifth island has no runtime destination. Four transferred species are still assigned to Forest.

Done when
By Oct 25, existing-bank native slice persists through relaunch; test existing owners and ready eggs. By Nov 1, all five loops and normal-access routes work; final tuning requires approval.

Capacity gate

Benchmark the 19 missing packages

Frozair art direction · Codex production#42#24#25#29
What gets us there +

21 committed ranch banks exist; 19 do not. Time one full Iguanodon package and bounded Titanoboa/Mammoth motion proofs; define Swamp’s launch water presentation early.

Done when
Log time, rework and accepted full-package output. Recalculate packages remaining / days left to Nov 8, plus existing-bank/world/data work. Today’s floor is ~6.3/week; if only three finish by Oct 25, the remaining 16 need ~8/week. No sustainable pace is proven yet.

Data contract first

Turn the locked cast into game data

Frozair tier decisions · Codex integration#42#49#56#9
What gets us there +

Only 10/40 are obtainable in their intended homes; 14/40 exist as obtainable species anywhere. Rarity/tier rules and normal unlock bills remain open.

Done when
One 40-row roster maps IDs, island, tier, bank/reveal, voice and behavior. Seed shops/Book/eggs/fixtures after approval; rehearse transfers and rollback without loss of owned specimens, eggs or pity.

Ingestion verified · coverage open

See what alpha players do

Codex + Frozair#45#60#36#53#54
What gets us there +

Build 706 Android ingestion and four alpha dashboard insights are verified (#45 Done). Broader coverage is tracked in #60.

Done when
Review QA-excluded cohorts as time elapses; add observed progression, pacing and pity coverage. Empty charts do not establish retention.

In production

Qualify current banks and finish motion faults

Frozair + Codex#50#52#22
What gets us there +

Para and Kentro are committed. #52 source sequencing fixes are committed; old Rex actions, bridge art and native acceptance remain.

Done when
Accept affected source motion and renderer joins; record exact native build evidence when build work is authorized. Do not reopen completed Para work or call build 706 proof of newer fixes.

Independent launch blocker

Prove recovery before adding more content

Codex operations · Frozair account owner#7#57
What gets us there +

Historical hosted backup/restore, crash receipt and staging capacity evidence is incomplete. Discover limits this week.

Done when
Confirm backup configuration, crash alert receipt and minimum-device baseline Oct 25; isolated hosted restore and load rehearsal by Nov 1.

Start this week

Start the public-store checklist

Frozair store owner · Codex delivery#58
What gets us there +

Age/privacy decisions, listing assets and public review can block an otherwise finished game.

Done when
Resolve project’s audience/sign-in requirement, align disclosures, finish assets and submit both public builds Nov 16.

40 SPECIES / THE PRODUCTION BOARD

40 residents. Here is the production gap.

View locked roster
21existing animation banksReuse, integrate & qualify
19new packages neededConcept → motion → phone
6.3/weekminimum new-package paceBy Nov 8 · 21 days from snapshot
Existing bankNew packageBank availability ≠ release acceptance

Forest

8 existing · 0 new
  • Leafy — existing animation bank
    i

    Selected concept portrait; animation bank exists on main, not proof of final launch qualification.

  • Aquilops — existing animation bank
    i

    Selected concept portrait; animation bank exists on main, not proof of final launch qualification.

  • Pachycephalosaurus — existing animation bank
    i

    Selected concept portrait; animation bank exists on main, not proof of final launch qualification.

  • Gallimimus — existing animation bank
    i

    Movement sizing and reveal accepted in README. HEAD includes happy/reveal. Local ranch/reveal/Look/recipe edits add sleep and recalibration; preserve active work and re-qualify final committed output. Do not repeat old happy/reveal missing claim. No species seed/shop/voice in source README.

  • Stegouros — existing animation bank
    i

    Seven specialized gameplay banks are routed in addition to one-frame generic idle. No dedicated reveal .tres; Dino.sheet_path intentionally falls back to species-correct one-frame runtime card. Qualification must decide/produce the hatch presentation, not mark hatch art complete.

  • Kentrosaurus — existing animation bank
    i

    Ranch/reveal and routes committed in 840c9400. Movement checkpoints accepted 2026-10-18. Legacy roster text saying local/unrouted is stale. Species seed/shop/price/trait design remain open per source README; does not establish normal acquisition or launch-device signoff.

  • Parasaurolophus — existing animation bank
    i

    Ranch and reveal committed c0c582f9; recipe follow-up committed86ce6020. Do not list commit or back-run retake as current blockers. Approved front/back run aliases are retained; real directional runs and starts/stops are later refinements, not automatic launch requirements. Source README commit checklist is stale.

  • Shunosaurus — existing animation bank
    i

    README documents accepted movement/size, sleep retake, hatch reveal accepted and Moto G Stylus visual/fps check. This does not establish every target-device or normal-acquisition acceptance. Source README says no seed/shop/egg colour/voice.

Giants

6 existing · 2 new
  • Shantungosaurus — existing animation bank
    i

    Existing runtime species; this selected concept look is not proof of matching production animation.

  • Dreadnoughtus — existing animation bank
    i

    Existing runtime species; this selected concept look is not proof of matching production animation.

  • Giganotosaurus — existing animation bank
    i

    Tentatively liked working concept remake. Existing Giga bank is a separate approval; no new appearance approval implied.

  • Therizinosaurus — existing animation bank
    i

    Existing runtime species; this selected concept look is not proof of matching production animation.

  • Spinosaurus — existing animation bank
    i

    Existing runtime species; this selected concept look is not proof of matching production animation.

  • Diplodocus — existing animation bank
    i

    Existing runtime species; this selected concept look is not proof of matching production animation.

  • Deinocheirus — new animation package needed
    i

    Long arms and broad body need clearance; overlaps Sucho’s large upright role.

  • Amargasaurus — new animation package needed
    i

    Adds another sauropod alongside Giants and Nigersaurus; spine continuity needs work.

Swamp

2 existing · 6 new
  • Suchomimus — existing animation bank
    i

    Existing committed ranch/reveal is a starting point. Selected brighter moss-green portrait is separate; compare look and repair/match only if needed. Swamp water access and bank staging require scene proof.

  • Carbonemys — new animation package needed
    i

    Rigid shell and foot planting need a proof; scope it to the connected banks.

  • Edaphosaurus — new animation package needed
    i

    Use ordinary grounded routes; sail and limb continuity still need animation work.

  • Nigersaurus — new animation package needed
    i

    Grounded bank routes; neck and muzzle identity need to survive the motion pass.

  • Diplocaulus — new animation package needed
    i

    Low splayed contact and wetland access need a separate proof.

  • Dilophosaurus — existing animation bank
    i

    Committed 57-cell ranch bank and dedicated reveal exist. Old roster Concept only is false as a file-presence claim. Legacy ranch bank lacks explicit directional walks/runs and dig. Selected Riverbend portrait matching and launch quality are unestablished; budget substantial replacement/repair after comparison, not automatic reuse.

  • Sarcosuchus — new animation package needed
    i

    Long torso/tail turns and bank/water staging expand production scope.

  • Titanoboa — new animation package needed
    i

    Continuous coils, crossings and believable whole-body motion carry the highest new risk.

Snow

1 existing · 7 new
  • Yutyrannus — existing animation bank
    i

    Existing committed ranch/reveal is a starting point. Selected periwinkle concept is separate; appearance matching and Snow seasonal woodland habitat proof remain. Cannot certify portrait as production-ready from bank existence.

  • Pachyrhinosaurus — new animation package needed
    i

    Existing concept is unchanged and needs a P. perotorum reference check before production acceptance. Preserve its nasal boss; a shaggy coat is not directly established.

  • Woolly Mammoth — new animation package needed
    i

    Strong cold-climate fit; a production stretch. Prove trunk and tusk continuity early; accessible forage remains necessary.

  • Sinosauropteryx — new animation package needed
    i

    Long tail and feather cues need phone-size readability checks.

  • Nanuqsaurus — new animation package needed
    i

    New concept is unapproved. Feathering is an artistic inference; no direct Nanuqsaurus plumage fossil is known. Its adult size remains under reassessment. No production bank or qualification is claimed.

  • Edmontosaurus — new animation package needed
    i

    New concept is unapproved and refers to Prince Creek Edmontosaurus sp.; species identity is unresolved. No production bank or qualification is claimed.

  • Leaellynasaura — new animation package needed
    i

    New concept is unapproved. Its polar-forest context is better established than its complete anatomy or behaviour; some referred remains are uncertain. No production bank or qualification is claimed.

  • Woolly Rhinoceros — new animation package needed
    i

    New concept is unapproved. This is a cold-adapted mammal, like the existing mammoth; it needs exposed forage. No production bank or qualification is claimed.

Fernlands

4 existing · 4 new
  • Rex — existing animation bank
    i

    Ranch routes RexDino through split recorded actions+gait with rex_motion enabled. Generic panels keep painted sheet. Dedicated reveal currently has local changes beyond HEAD; preserve active reveal work and qualify final output.

  • Trike — existing animation bank
    i

    Preserve the original blue Trike. Current runtime is a separate production asset.

  • Ankylosaurus — existing animation bank
    i

    Latest working Fernlands assignment replaces Heterodontosaurus; use original green identity.

  • Stegosaurus — new animation package needed
    i

    New animation package required; compare broad plates with Forest Kentrosaurus and Stegouros.

  • Iguanodon — new animation package needed
    i

    Existing accepted concept is unchanged. Fernlands suits the documented plant-rich settings better than a Snow-first placement; habitat flexibility and production readiness remain separate questions.

  • Brachio — existing animation bank
    i

    Selected softer-smile concept. Existing Brachio bank remains a separate production asset.

  • Microraptor — new animation package needed
    i

    Grounded scope only. Hindwing and fan-tail clearance need work; no flight mechanic selected.

  • Anzu — new animation package needed
    i

    Use selected ivory/chestnut r2, not pink/teal r1. Long arms and fan clearance remain open.

Dot = committed ranch bank found; diamond = no bank yet. Both still need selected-look, action, reveal, data and phone checks. 20 dedicated reveals exist; Stegouros uses a one-frame fallback to review. These are source counts, not a finished-work percentage.

Release acceptance still needs proof. Each species needs its final look, working behavior, collection flow, and phone checks.

MAKE THE CALL

Decisions protect the date.

A small number of clear calls keep the release moving.

The 40 and their homes are lockedBy Oct 18Approved

Frozair approved the complete five-island roster. Iguanodon and Brachio are in Fernlands; the revised Snow eight are fixed. Casting is complete; final art and native acceptance remain.

What does each island require?By Oct 22Open

Keep coins + found Treasure direction. Choose exact normal-access gates, resource bills and offline policy together; rare mutations stay optional.

Paid launch or free launch?By Oct 25Open

Choose one small, proven purchase loop only if it fits. Otherwise launch free and schedule monetisation next. Full pass/catalog is a proposed deferral.

Which phones do we promise?By Oct 25Open

Choose the minimum iPhone and Android models and measurable memory/loading/heat limits before committing more art.

Does the measured pace fit Nov 8?By Oct 25Evidence due

Compare accepted full packages and world/data work with remaining capacity. If the forecast misses, remove optional features first, then ask Frozair to choose resources/date tradeoffs. Do not silently cut residents.

04 / READY TO RELEASE

A date needs proof.

Every gate must pass before release.
01Five meaningful islandsIn progress+

Eight accepted species per island, 40 total. Each island: unlock, arrival, shop, hatch/reveal, work, collect/sell, every expansion, Book and offline return.

02Understandable progressionNeeds proof+

Fresh-player and ordinary-return observations; credible normal-dino gate route, no ultra-rare requirement. Exact values approved.

03Stable release phonesIn progress+

Both OSes, minimum supported devices, repeated travel/hatch/shop, 16 residents/duplicate variants, endurance and retry cases pass agreed limits.

04Saves + operationsIn progress+

Update/reinstall/account-link recovery, hosted backup and isolated restore, crash receipt, load/rollback evidence. No known critical data or duplication faults.

05Both stores approvedNeeds proof+

Public approvals for the exact candidates; listings, disclosures, audience/deletion path and any paid receipt/odds flows complete.

06Director acceptanceNeeds proof+

Frozair approves island readability, motion, reveal delight and collection identity from final native play.

7 risks to keep in viewOpen risk register +
High

19 new banks plus qualification

The Oct 18 source audit found 21 committed ranch banks and 19 missing. A full package also needs movement/actions, reveal, integration, variants and phone evidence. Across 21 days to Nov 8, the new-bank floor is about 6.3/week before rework and world/data work. Measure accepted output by Oct 25; escalate any shortfall.

Frozair + Codex · Oct 25
High

Unproven body types and wetland behavior

Prove Mammoth weight, Titanoboa continuous motion and aquatic residents’ water access early. Validate 16 residents, duplicate mixes and service clearance; still concepts are insufficient.

Frozair + Codex · Oct 25
High

Fernlands is not integrated

Native slice by Oct 25; complete loop by Nov 1. Keep Water out of the release promise.

Codex · Oct 25
High

Progression still unproved

Model the selected five with ordinary attendance and unlucky tails; confirm with players.

Frozair + Codex · Nov 1
High

Public review is external

Start setup now; submit Nov 16 and protect the final fortnight for fixes.

Frozair + Codex · Nov 16
High

Recovery is not yet proven

Recheck dated backup/monitoring gaps now. Initial proof Oct 25, hosted isolated restore and staging load Nov 1; final regression Nov 15.

Codex + Frozair · Nov 1
High

Species moves affect existing saves

Rex, Trike, Anky and Brachio still have Forest as their data home. Rehearse species/egg/Book/production/storehouse transitions and rollback before any rollout. Roster approval does not authorize a reset.

Codex · Nov 1

A LIVING FIELD GUIDE

Same destination.
A clearer path, every review.

Daily evidence check at 9am Chicago · update after meaningful changes

Production board + game source + release evidence

Latest field notes

Frozair locked all 40 species and island homes. Casting review closed. Fresh source audit: 21 committed ranch banks, 19 missing; 14/40 obtainable anywhere, 10/40 in intended homes. Para/Kentro are committed; Dilophosaurus has banks. Fernlands phone slice and production benchmark lead the updated plan.

Recommended habitat revision: Iguanodon → greener Fernlands; Nanuqsaurus, Prince Creek Edmontosaurus, Leaellynasaura and Woolly Rhinoceros proposed for Snow. Borealopelta, Cryolophosaurus, Citipati and Concavenator benched in this proposal. Eight per island/40 total and all milestone dates stay; no game data changes.

Frozair superseded 28 with 40 launch species: eight per island. Brachio → Fernlands; Paraceratherium out. Supporting moves remain proposals. Dates stay; capacity must be proved.

Analytics #45 Done: build 706 Android ingestion and four alpha dashboard insights verified. Coverage follow-up is #60; retention needs elapsed, non-QA cohorts.

Superseded: Frozair initially approved 28 species and reviewed 28 picks + 12 alternates. The later eight-per-island decision sets launch scope to 40.

Frozair confirmed Forest, Giants, Swamp, Snow and Fernlands; Water excluded, Sky preferred for the future. Daily sole focus confirmed.

Evidence behind this plan +
Baseline
Production handoff, Oct 18: alpha 0.1.6 build 706 distributed to TestFlight internal and Play Internal. Reused reported evidence; this roadmap did not reinstall or certify a build.
Concepts vs runtime
Latest board #23–30, #42, #49–51; accepted concepts do not establish completed runtime art, roster data or launch readiness.
Release limits
docs/release-security.md; docs/posthog-rollout.md; fastlane/Fastfile. Historical check counts and internal distribution do not establish public-store approval or current operational readiness.
Analytics rollout
Latest #45 is Done: native Android build 706 → server → PostHog ingestion, retry dedup and four saved alpha insights verified. QA is excluded; empty non-QA charts are not retention results. #60 owns missing coverage.
Current source audit · Oct 18
HEAD 86ce6020 plus preserved unrelated local work. DinoBanks/Look and committed ranch assets: 21/40 banks. SQL/shop rows: 17 obtainable overall, 14 locked residents anywhere, 10 in approved homes; no Fernlands runtime/server destination. No new build was installed by this review.
Completed art updates
Para c0c582f9 and follow-up reproducibility fix committed; #50 Done. Kentro 840c9400 committed/routed. Dilophosaurus committed ranch/reveal banks exist; selected-look match still needs review. Local Gallimimus/Rex changes are not claimed shipped.
Capacity calculation
19 missing ranch banks / 21 calendar days (Oct 18 → Nov 8) × 7 ≈ 6.3 new packages/week minimum. Existing-bank and reveal checks, final selected looks, worlds, data and device evidence are additional. This is a planning requirement, not a measured production rate.
Approved roster and habitat
Explicit Frozair approval Oct 18 locks the revised 40 and all homes. Snow: seasonal woodland/stream edges/open forage; five stronger cold/polar fits and three conditional (Yuty/Sino/Lea). Original sources and uncertainty remain on the roster page.
Stompy Acres Five islands. Room for one more dino.Last verified · 2026